8/14/2023 0 Comments Garden warfareIn terms of the core graphical make up of the game, it's clear that Garden Warfare shares many of the same features across both of Microsoft's consoles: effects such as SSAO successfully add depth to the environments, and dynamic cloud coverage affects how outdoor areas are illuminated, leading to differences in where shadows are cast in each version, and indeed, from scene to scene. Use the 1080p resolution setting at full-screen for best results. "On a base level, the core gameplay elements are the same between Xbox 360 and Xbox One, but the experience is transformed for the better on the next-gen platform." Plants vs Zombies: Garden Warfare compared on Xbox 360 and Xbox One. In terms of a direct comparison between the two versions, here's a comparison gallery to mull over, along with a head-to-head video. In any case, the image benefits from a considerable sharpness boost over the 360, while the use of a stronger post-process AA solution helps to reduce edge artefacts created during the upscaling process to 1080p, giving the game a reasonably smooth look as a result. The impact to artwork quality seems to be fairly mild, although fine texture details appear slightly softer than a full 1080p resolution. ![]() On the Xbox One side of things, the 1080p dream isn't quite realised, with the developers opting for a 1600x900 framebuffer instead. Meanwhile, anti-aliasing is provided by a post-process solution that doesn't overtly blur texture details, though coverage is quite light and this does lead to some noticeable pixel shimmer around distant and more complex scenery. ![]() This results in the appearance of small black borders above and below the main image, but these are small enough to 'disappear' during gameplay as they cover such a small portion of the screen. The game adopts the 1280x704 resolution as seen in Battlefield 4, which sees eight lines of pixels getting cropped at the top and bottom of the screen. So how well does Plants vs Zombies: Garden Warfare hold up on the older Microsoft console? And just how close do the developers come to bringing us the definitive 60fps experience at 1080p on the Xbox One?įrom a basic framebuffer standpoint, we're in familiar territory with the 360 version of Garden Warfare. On the Xbox 360 Garden Warfare goes for a common 30fps refresh, while aiming for a modest 720p resolution, whereas on Xbox One the stakes are set much higher, with silky smooth gameplay at a target 60fps and a much higher resolution than its last-gen counterpart. ![]() While the PC version isn't due out until some time in the Spring (with PS3/PS4 releases believed to hit further down the line), the 360 and Xbox One releases are available now, and showcase a distinct balancing act between frame-rate and graphical complexity that will appear familiar to those following previous cross-generation titles. The game also works well as an online experience, pulling players together as a team, and the net code appears solid - PopCap doesn't seem to be facing the wealth of issues that spoiled DICE's otherwise excellent Battlefield 4. ![]() Displaying a careful balancing act between large open environments and more confined locations with a range of vantage points, PopCap utilises the Frostbite 3 engine to deliver large colourful maps backed up with some solid visual effects made possible by DICE's state-of-the-art rendering tech, including limited destructible scenery. Despite the ridiculous premise, PopCap has managed to successfully translate an addictive casual strategy game into an expertly crafted tower defence third-person shooter that offers up a refreshing alternative to the likes of Battlefield 4 and Call of Duty.
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