8/15/2023 0 Comments Reassembly download ship![]() You can drop fleet files and this folder and the game will see them as potential Agents in the campaign. ![]() ![]() To make an Agent folder, goto: C:/Users/youusername/Saved Games/Reassembly/data However, players can make a local folder for Agents they want to game to use. Reassembly will load them when it boots up.īy default, Reassembly loads Agents from the online wormhole. The full path for your local mods will be: C:/Users/youusername/Saved Games/Reassembly/modsĮach mod should be in a separate folder. Goto: C:/Users/youusername/Saved Games/ReassemblyĬreate a new folder named mods it does not exist by default. If you’re looking into modding, or are not using Steam, you can maintain your own mods on your local computer. If you’ve subscribed to Steam mods, they will be in:Ĭ:Program Files (64)/Steam/user/yourusernumber/workshop/329130Įach mod will be in a separate folder named with it’s Steam id. You have to activate the cvar for kWriteBlocks=1, then reboot the game and it will generate a a file. Cvars are useful for modding.īa will also appear at this location, but it does not exist by default. You can also find a base cvar.txt at this same location. These can be useful for collecting tournament results, or for submitting a bug report.Ĭ:/Users/youusername/Saved Games/Reassembly/data If you want however, you can make a copy of these files as a backup. There’s a separate folder for each of your save slots.Ĭ:Program Files (64)/Steam/user/yourusernumber/329130/saved gamesīy default these get synced to Steam’s cloud storage when the program quits. Your game saves will be in your Steam folder. Ship files will be named: Reassembly_someshipname_date_aįleet files will be slightly different: Reassembly_someshipname_date_ Steam Game Saves Ships and Fleets you export will end up on your desktop by default. Fleet files can be exported by Right-clicking your galaxy save.
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